The OnDoubleClick functionality needs to be enabled before it can be configured and used. The button will react when the mouse pointer executed a double click, or a finger double tap happened over it.
wait for animation: if enabled, the button action and game events are sent after the set animation has finished playing; this is useful if you want to be sure the uses see the button animation
register interval: time interval used to register a double click; this is the time interval calculated between two sequential clicks to determine if either a double click, or two separate clicks occurred
Animation Type: sets what type of animation this functionality uses; it can be a Punch Animation (see left image) or a State Animation (see right image)
Since you can have/use only one animation type per functionality, if you set the animation type to Punch, only the settings for Punch Animations will be available (visible) and, if you see the animation type to State, only the settings for the State Animations will be available(visible).
Play Sound: the sound name of the UISound that gets played when this functionality gets triggered
You can enter a custom sound name (that was not added to the UISounds database) just by enabling the custom option. But remember that the audio file (with the same sound name) should be under a folder named ‘Resources’ in order for the sound to get played.
OnDoubleClick: UnityEvent invoked when the functionality gets triggered
List of Game Events sent when the functionality gets triggered.
If the UINavigation is enabled from the Control Panel à General Tab, then you will have the option of setting what UIElements should be shown and/or hidden.
Add to Navigation History: if enabled and if this functionality has any entries in the Show or in the Hide lists, they will be added to the Navigation History (that allows for reverse navigation upon pressing a button named ‘Back’).
Show: is a list of pairs of element category & element name that will get shown when this functionality gets triggered
Hide: is a list of pairs of element category & element name that will get hidden when this functionality gets triggered