It would be nice if Doozy UI isn't completely "Mouse" focused.
Most of the commands are OnClick,OnPointerEnter,OnPointerExit are great, however in order to make these work with gamepads, I typically have to take the extra steps to add the Unity "Event Trigger" script, and call the doozyui triggers stated above from events like OnSubmit,OnSelect,OnDeselect. It would just be nice to have options to handle both.
Below seems like the only method of creating a console/pc game that can handle mouse input and gamepad input...
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