Alexandru Mares

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Articles

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  • UI batching in Unity

    There are several things that need to be taken into account when building your UI.If you want to learn more about how Unity's native UI system works, read on.UI BATCHING IN UNITYThe main thing the ...

  • The type or namespace name `DarkTonic' could not be found

    Issue The type or namespace name `DarkTonic' could not be found. Are you missing an assembly reference?     Solution The 'DarkTonic' namespacebelongs to MasterAudio. You are getting this issue beca...

  • The type or namespace name `DG' could not be found

    Issue The type or namespace name `DG' could not be found. Are you missing an assembly reference?     Solution You might not have installed DoozyUI the proper way. To start using DoozyUI you need to...

  • How-to remove the icons from Scene View

    Objective Remove/hide/minimize the icons from Scene View.     Procedure To remove/hide/minimize the icons from Scene View you need to do the following: 1. In the Scene View tab look on the top bar ...

  • UINavigation

    The UINavigation is enabled by default and it can be disabled from Tools > DoozyUI > Control Panel > General Tab. Its purpose is to keep track of all the shown and hidden UIElements that were added...

  • Playmaker Actions

    These are the Playmaker Actions that will be available if the Playmaker asset has been installed and the Playmaker support has been enabled from Tools à DoozyUI à Control Panel à General Tab.  ...

  • Playmaker EVENT DISPATCHER

    This component is available only if you have the Playmaker asset installed and if you enabled Playmaker support from Tools à Control Panel à General Tab. The role of the Playmaker EVENT DISPATCHER...

  • UINotification

    The UINotification is a complex component that can be used in countless ways. You can think of an UINotification as a modal window. It can be a simple tooltip, or a complex window with several pan...

  • UITrigger

    The UITrigger component listens for one or all game events or button clicks and then invokes an UnityEvent and sends any game events that have been set up. It can listen for any of the following:...

  • UIEffect

    The UIEffect helps you use native ParticleSystem components with the UI. It does the proper setup for the ParticleSystem component by making the effect be shown in front or behind the target UIEl...